Getting Schooled by a Third Grader What Kids' Gaming, Tweeting, Streaming and Sharing Tells us About the Future of Elementary Education Tech-savvy teachers are bringing gadgets and games to the center of today's classrooms. Whether kids are jumping in front of Microsoft's Kinect, tapping on an iPad, building worlds on Minecraft, or sending tweets in kindergarten classrooms, the ways they use technology are sparking new teaching methods in elementary education--and providing some cautionary tales. As interactive media become an animating force in children's lives, how can teachers and schools make the most of its educational value? How can we tell the difference between technologies that belong in the classroom and those that are best suited for afterschool entertainment? When they use these kinds of media, what might young kids be teaching us about the way they learn? On Twitter? Follow @FutureTenseNow and join the conversation at #edtech. Lunch will be served before the event. PARTICIPANTS: Joel Levin - @MinecraftTeachr "The Minecraft Teacher," Columbia Grammar and Preparatory School Annie Murphy Paul - @AnnieMurphyPaul 2013 Bernard L. Schwartz Fellow, New America Foundation Author of Brilliant: The New Science of Smart (available 2013) Reed Stevens - @slclifecenter Co-Lead, Learning in Formal and Informal Environments Center Learning Sciences Professor, Northwestern University Scott Traylor (via Skype) - @360KID Founder of 360KID Alice Wilder - @alicewilder Co-Creator and Head of Research and Education for "Super Why!" on PBS Moderator Lisa Guernsey - @LisaGuernsey Director, Early Education Initiative, New America Foundation Author, Screen Time: How Electronic Media--From Baby Videos to Educational Software--Affects Your Young Child To RSVP for the event, click on the red button or go to the event page: For questions, contact Stephanie Gunter at New America at (202) 596-3367 orgunter@newamerica.net. Future Tense is a collaboration among Arizona State University, the New America Foundation, and Slate. Future Tense explores the ways emerging technologies affect society, policy, and culture. futuretense.newamerica.net | |
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