Friday, 21 February 2020

Complex But Not Complicated

To me, the best games are the ones with rules that provide a structure for making moves towards victory, then get out of the way and let you play. I don't like games where an encyclopedic knowledge of the rules gives an advantage, and I can't stand games where it's possible to win on a technicality. The advantage should come with the ability to understand the consequences of making a particular play, like thinking several moves ahead in chess.

Twilight Struggle is a good game for that reason. It gives players a relatively simple set of options on their turn, primarily by playing cards for one of two purposes: either to spread their influence on the board, or to enact a more specific game effect that targets a particular location or gives some other in-game advantage. Simple options, but a lot to think about and try to plan for.

In Twilight Struggle, two players vie for control of the world during the Cold War of 1945-1989. The board represents a map of the world, with players placing competing levels on influence in the various countries depicted with an eye towards controlling particular regions. Scoring cards are played at various points in the game, so the goal is to set up your influence to take advantage of the scoring cards you have, but also to anticipate what your opponent is trying to do based on where they are placing their influence.

Another option each turn is to spend cards to progress with the Space Race. Achieving space-based advances does give an advantage, especially to whichever player gets to each milestone first, so (much like in the real world at the time) it's something that can't just be ignored. I'm not sure if it's intentional or not, but in all of our plays we've found the space race to be an annoying distraction due to the amount of time a player needs to spend on it and the random, hard to predict results. I wonder if the military commanders of the time felt the same way?

There is also a Military Operations track which requires both players to engage in roughly the same amount of aggressive military action each turn, an interesting balancing mechanic that slyly represents the sabre-rattling and chest-thumping that often occurs between world powers. However, too much military action will advance the DefCon marker, and if it gets pushed too far nuclear war breaks out and the game immediately ends. This is where the real brilliance of this game lies, and where it perfectly reflects the world it takes place in, as the two players constantly need to look at how far they can push things without going too far.

Like the best strategy games, Twilight Struggle gives you a lot to think about during play, without bogging you down in complicated rules that need to constantly be referred to. The strategy and maneuvering

It's a great game design for what it is trying to do, and you could even argue that it's educational, sparking the imagination about this unique period in world history. Unfortunately the game's presentation is more textbook than Hollywood blockbuster, and the game's graphic design is very...utilitarian, which is what I think has held this game back from gaining a wider spotlight. On the other hand, it has been in print continuously for 15 years, so I suppose it's finding its audience.

Rating 4 (out of 5): It's a 2-player game that takes a while to play so it doesn't come out that often, but we always enjoy it in spite of its somewhat dry presentation.
Read More :- "Complex But Not Complicated"

Thursday, 20 February 2020

[IACR] ePrint Report: SodsBC: Stream Of Distributed Secrets For Quantum-safe Blockchain

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Burnout Spiritual Successor Dangerous Driving Getting A Sequel In 2020 - IGN Games

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D-E-D Dead!

What's going on everyone!?


Today for the #2019gameaday challenge I played a game of Colt Express on the mobile app.  It was a great game but I'm a little biased about the game, lol!

I didn't end up winning but I felt a bit rusty with the game. I can't wait to play it again and trying to win!

As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

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Wednesday, 19 February 2020

Assassins Creed 4 Black Flag BlackBox





Minimum System Requirements 


Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz RAM: 2 GBVideo Card: Nvidia Geforce GTX 260 or AMD Radeon HD 4870 (512MB VRAM with shader Model 4.0 or higher)DirectX 11: DirectX June 2010 Redistributable  



Recommended System Requirements


Processor: Intel Core i5 2400S @ 2.5 GHz or AMD Phenom II x4 940 @ 3.0 GHz or better RAM: 4GB or more Video Card: Nvidia GeForce GTX 470 or AMD Radeon HD 5850 (1024MB VRAM with Shader Model 5.0) or better 

Download The Game Here

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10 Best Open Source FPS Games


Time for another overweening list - the SEO godesses demand it!

Tremulous has 1.1 stable, 1.2 dev and 1.3 third party dev versions. It's a mess. Getting bots to run is a mess. Yet I love this game. I am only capable of playing 50% (can't handle moving aliens at all) yet I had the most fun building bases in Tremulous.

So you want to download and play Tremulous? HA! HA I SAY! Pick your poison:

  • 1.1 stable from 2006
  • 1.2 beta from 2009
  • 1.3 inofficial alpha from 2018

I still don't know which is the most useful for either finding servers with bots or humans. (1.3 has zombie game mode servers with bots is all I know).

Unvanquished is Tremulous 2.0 and a little more complex and hardware requirements. If you can find a better-looking FOSS game I'm all ears and eyes. Uvq has bots built-in.

OpenArena is Quake 3 Arena with strictly freely licensed assets, some of which likely satisfy niche fetishes. Who doesn't know OpenArena?

Rexuiz is really interesting because it takes care to not split the community. Assuming Nexuiz classic has a community? It also publishes on itch.io and any open source FPS is at least 10 times better than any Unity3D-made FPS on itch, so that's a really smart move - if your team has the time to make nice thumbnails/screenshots.

I really gotta compliment on the music in Xonotic. And the visuals.

Red Eclipse is still in development and has movement that is quite different from all the Quake descendents thanks to its doublejump and innovative weapons. I can't get over the blurry look though (I guess it's mostly the particle effects, maybe I could tweak them to be... sharper?). Additional microrant: some of RE music I like, some not much.

I like Trepedation's original game mode (Trepedation) but I have yet to try it against human players but at least the characters and levels seem to be hand-made for the project.

Sauerbraten is today minus 2013 years old and still popular, by comparison. And I gotta say: instaCTF is fun! To heck with the "flag dropped" sound though. Sauerbraten is partially non-free-as-in-freedom asset-wise.

FreeDoom is an entire single-player campaign. So is Blasphemer. Amazing amount of content! Once configured with mouselook and advanced sprite upscaling, it's nearly as good as an actual 3D FPS.

Smokin' Guns actually has a bunch of license uncertainties. But it looks like there's an effort to modernize it and liberate it.

Comment on our forums here.
Read More :- "10 Best Open Source FPS Games"

Sunday, 16 February 2020

[dcab-l] Hazel Song Contest winners CORRECTED

For Immediate Release
   
 
Hazel Dickens Song Contest Winners Announced
 
 
February 16, 2020 – The winners of the 2020 Hazel Dickens Song Contest have been selected:
 
1st place: God Leaves the Light On by David Morris of Gaithersburg, MD (Co-writers: Donna Ulisse and Dawn Kenney)
 
2nd place: Dancing in the Rain by Carly Arrowood of Union Mills, NC
 
3rd place: Give me Grace by Jane Fallon of Dunedin, FL
 
Honorable mentions:
 Harvester  by John Bolten, Catonsville MD
 Allegheny Town by Missy Raines, Nashville TN
 You Come Around by Kris Grainger, Salem OR
 
The contest was judged by Milan Miller, Rick Lang and Mary Doub.
 
Listen to the winning songs here.  
 
The Hazel Dickens Song Contest wishes to thank all the contestants and judges for making the competition a success.
 
For more information contact Randy Barrett at 703-405-6230
 
The Hazel Dickens Song Contest honors the life and muse of one of bluegrass music's most beloved songwriters. All proceeds help fund the nonprofit DC Bluegrass Union in its mission to promote bluegrass music in the greater Washington area through performance and education.

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