Monday, 24 February 2020

THE EISENKERN GRAV-STUG KICKSTARTER IS NOW LIVE!

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Learn more about our updated Terms of Service

Google
Updating Our Terms of Service
We're improving our Terms of Service and making them easier for you to understand. The changes will take effect on March 31, 2020, and they won't impact the way you use Google services.
For more details, we've provided a summary of the key changes and Frequently Asked Questions. At a glance, here's what this update means for you:
Improved readability: While our Terms remain a legal document, we've done our best to make them easier to understand, including by adding links to useful information and providing definitions.
Better communication: We've clearly explained when we'll make changes to our services (like adding or removing a feature) and when we'll restrict or end a user's access. And we'll do more to notify you when a change negatively impacts your experience on our services.
Adding Google Chrome, Google Chrome OS and Google Drive to the Terms: Our improved Terms now cover Google Chrome, Google Chrome OS, and Google Drive, which also have service-specific terms and policies to help you understand what's unique to those services.
No changes to our Privacy Policy: We're not making any changes to the Google Privacy Policy and we haven't made any changes to the way we treat your information. As a reminder, you can always visit your Google Account to review your privacy settings and manage how your data is used.
If you're the guardian of a child under the age required to manage their own Google Account and you use Family Link to manage their use of Google services, please take some time to discuss these changes with them.
And of course, if you don't agree to our new Terms and what we can expect from each other as you use our services, you can find more information about your options in our Frequently Asked Questions.
Thank you for using Google's services.
Your Google team
Read More :- "Learn more about our updated Terms of Service"

Sunday, 23 February 2020

How School Clubs Affiliate For The 2020 Season.

Image may contain: 2 people
North West University (NWU) is the proud sponsor of MSSA's Online School League.
Mind Sports South Africa (MSSA) is the national federation for Board games, Card games, Esports, and Wargames.

MSSA promotes all  the different disciplines equally, although each school may pick-and-choose which discipline it wishes to promote at its school. Some schools will promote the whole gambit, while others will concentrate on only one discipline, and/or even just concentrate on one specific title.

The choice is ultimately up to the school.

The various mind sports offer unique opportunities to many South African learners. Many learners have been able to earn Regional, Provincial, and National Colours which have allowed them to earn bursaries and obtain first-class educations.
MSSA has sent teams with full Protea Colours to international events since 1991 for wargames, 1996 for Morabaraba, 1997 for Checkers, and 2005 for Esports. Many members of the national teams have been scholars, and all have benefited from their involvement in the national Protea Team.
 

With the above in mind the MSSA has streamlined the process for schools to affiliate to the MSSA. There is still the option open for a school to start a full-blown sub-club on its premises, but bearing in mind the tight regulatory conditions under which accredited schools have to operate in the Republic, the MSSA no longer deems it necessary for a school to start a sub-club.

As long as the school club has the approval of the school, and has an Educator-in-Charge, a school may affiliate by merely completing the Application for Affiliation Form and submitting such to MSSA.
Any applicant needs to be aware of the following:
1.    MSSA's Constitution
https://drive.google.com/drive/folders/17Mp0R18tLGgpXwbWFufG3yOAsKNe7rVP
2.    MSSA's General Regulations
https://drive.google.com/drive/folders/1h6Za5yBD4LlymH2WuFf5genqXuBd6NSD
3.    An Application for Affiliation form,  
https://drive.google.com/drive/folders/1bPmnmvPu0ZYYye_ZB8uSzyxqGJ3hYTLX
4.    Registration Forms for all players – including the teacher in charge and any/all coaches, 
https://drive.google.com/drive/folders/1ueL9ocHH1ftFJ7yOwnDkYT0ll54auFQs
5.    The fee note form – please note that the fees for school clubs are R104.00 affiliation fee and R10.00 per player (including the Educator-in-Charge) per annum, 
https://drive.google.com/drive/folders/1E3oRMA1NBBFtDA1Sg231yqUd2_9gZ9td
6.    The Letter of Undertaking
https://drive.google.com/drive/folders/0B1ma4A2XZaSiR2hJMThjMUxDdVEand
7.    A brochure on the MSSA
https://drive.google.com/drive/folders/1ZzfT280fxlzP5m22Z4wJAHWBGtNpkJAY
In order to affiliate, the completed Application for affiliation Form must be submitted to the MSSA.

Once the Board has approved a school's affiliation, the school then needs to complete the Google Registration Page allocated to the school for the players and make payment.

All school members may participate in all events for which it qualifies. Such events include meetings, championships, courses, and so forth. 

Advantages of having a MSSA affiliated club: 

There are many advantages of having a MSSA affiliated club, such as:
  1. Being part of a community where your club has a real say in how things are done
  2. Being able to apply for National Lottery Funding – MSSA member clubs can apply for up to R800,000.00 in funding
  3. Being able to get assistance from your local government
  4. Experience increased media exposure of your events and your gamers
  5. Become part of the international community through the MSSA Registered players are able to become internationally recognised umpires, etc.
  6. Enable your gamers to take part in MSSA events, which may qualify them for Regional, Provincial, and National colours, overseas trips, and even sports bursaries at university.
MSSA's Constitution   

The Constitution forms the foundation of the MSSA. It guarantees members rights and governs the way that the MSSA operates. It can only be amended by a two-thirds majority at a Council Meeting. Please remember that Associations only have two (2) votes each, whereas member clubs have a representational vote, being: normal clubs: one vote per every five registered players, and school clubs: one vote per every ten registered players.

MSSA's General Regulations   


The General Regulations comprises of decisions made by both Council and Executive Committee Meetings. The General Regulations deals with how sub-committees operate as well as to how teams are selected and development funding is distributed.   Please refer to Schedule 10.12 in regard to the rights of clubs in hosting events.

MSSA's Discipline Specific Regulations   


The Discipline Specific Regulations deal with rules concerning the different disciplines. The Disciplines that the MSSA caters for are; Board Gaming, Card gaming, Esports, and Figure Gaming.
Application for Affiliation form   

When a club applies for membership, the applicant club must complete such form and return the same to the MSSA.

Fee note for 2020 

The fee note details the Affiliation Fees and Registration fees that are payable.

Player Registration Form   


The Player Registration Form needs to be completed by every player that is a member of a club and intends to participate in MSSA affairs.

MSSA's Letter of Undertaking   

The Letter of Undertaking is for all registered players who sit on any MSSA committee.

Social Media

The MSSA makes use of the following:
Read More :- "How School Clubs Affiliate For The 2020 Season."

Saturday, 22 February 2020

[dcab-l] Fwd: Bluegrass/Americana/Classical fusion with the Kruger Brothers

FYI.

—Barbara-Elizabeth ~ 301-633-2504

Barb Diederich's Bluegrass Lyric Index is the number one resource for bluegrass lyrics on the Internet, with over 10,000 lyrics links. Make it your first stop for finding a bluegrass lyric!    http://www.barbslyricindex.com/

Sent from my iPhone

Begin forwarded message:

From: Maria Wong <maria@commongroundonthehill.org>
Date: February 22, 2020 at 10:35:56 AM EST
To: undisclosed-recipients:;
Subject: Bluegrass/Americana/Classical fusion with the Kruger Brothers

Hi!

Would you please share the information below about the upcoming concerts with the Kruger Brothers with your community?

Many thanks,

Maria Wong
Director of Promotions 

Common Ground on the Hill
C/o McDaniel College
2 College Hill 
Westminster, MD 21157
Phone: 443-622-2369


Read More :- "[dcab-l] Fwd: Bluegrass/Americana/Classical fusion with the Kruger Brothers"

Friday, 21 February 2020

Complex But Not Complicated

To me, the best games are the ones with rules that provide a structure for making moves towards victory, then get out of the way and let you play. I don't like games where an encyclopedic knowledge of the rules gives an advantage, and I can't stand games where it's possible to win on a technicality. The advantage should come with the ability to understand the consequences of making a particular play, like thinking several moves ahead in chess.

Twilight Struggle is a good game for that reason. It gives players a relatively simple set of options on their turn, primarily by playing cards for one of two purposes: either to spread their influence on the board, or to enact a more specific game effect that targets a particular location or gives some other in-game advantage. Simple options, but a lot to think about and try to plan for.

In Twilight Struggle, two players vie for control of the world during the Cold War of 1945-1989. The board represents a map of the world, with players placing competing levels on influence in the various countries depicted with an eye towards controlling particular regions. Scoring cards are played at various points in the game, so the goal is to set up your influence to take advantage of the scoring cards you have, but also to anticipate what your opponent is trying to do based on where they are placing their influence.

Another option each turn is to spend cards to progress with the Space Race. Achieving space-based advances does give an advantage, especially to whichever player gets to each milestone first, so (much like in the real world at the time) it's something that can't just be ignored. I'm not sure if it's intentional or not, but in all of our plays we've found the space race to be an annoying distraction due to the amount of time a player needs to spend on it and the random, hard to predict results. I wonder if the military commanders of the time felt the same way?

There is also a Military Operations track which requires both players to engage in roughly the same amount of aggressive military action each turn, an interesting balancing mechanic that slyly represents the sabre-rattling and chest-thumping that often occurs between world powers. However, too much military action will advance the DefCon marker, and if it gets pushed too far nuclear war breaks out and the game immediately ends. This is where the real brilliance of this game lies, and where it perfectly reflects the world it takes place in, as the two players constantly need to look at how far they can push things without going too far.

Like the best strategy games, Twilight Struggle gives you a lot to think about during play, without bogging you down in complicated rules that need to constantly be referred to. The strategy and maneuvering

It's a great game design for what it is trying to do, and you could even argue that it's educational, sparking the imagination about this unique period in world history. Unfortunately the game's presentation is more textbook than Hollywood blockbuster, and the game's graphic design is very...utilitarian, which is what I think has held this game back from gaining a wider spotlight. On the other hand, it has been in print continuously for 15 years, so I suppose it's finding its audience.

Rating 4 (out of 5): It's a 2-player game that takes a while to play so it doesn't come out that often, but we always enjoy it in spite of its somewhat dry presentation.
Read More :- "Complex But Not Complicated"

Thursday, 20 February 2020

[IACR] ePrint Report: SodsBC: Stream Of Distributed Secrets For Quantum-safe Blockchain

Read More :- "[IACR] ePrint Report: SodsBC: Stream Of Distributed Secrets For Quantum-safe Blockchain"

Burnout Spiritual Successor Dangerous Driving Getting A Sequel In 2020 - IGN Games

Read More :- "Burnout Spiritual Successor Dangerous Driving Getting A Sequel In 2020 - IGN Games"

D-E-D Dead!

What's going on everyone!?


Today for the #2019gameaday challenge I played a game of Colt Express on the mobile app.  It was a great game but I'm a little biased about the game, lol!

I didn't end up winning but I felt a bit rusty with the game. I can't wait to play it again and trying to win!

As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

Read More :- "D-E-D Dead!"

Wednesday, 19 February 2020

Assassins Creed 4 Black Flag BlackBox





Minimum System Requirements 


Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz RAM: 2 GBVideo Card: Nvidia Geforce GTX 260 or AMD Radeon HD 4870 (512MB VRAM with shader Model 4.0 or higher)DirectX 11: DirectX June 2010 Redistributable  



Recommended System Requirements


Processor: Intel Core i5 2400S @ 2.5 GHz or AMD Phenom II x4 940 @ 3.0 GHz or better RAM: 4GB or more Video Card: Nvidia GeForce GTX 470 or AMD Radeon HD 5850 (1024MB VRAM with Shader Model 5.0) or better 

Download The Game Here

Read More :- "Assassins Creed 4 Black Flag BlackBox"

10 Best Open Source FPS Games


Time for another overweening list - the SEO godesses demand it!

Tremulous has 1.1 stable, 1.2 dev and 1.3 third party dev versions. It's a mess. Getting bots to run is a mess. Yet I love this game. I am only capable of playing 50% (can't handle moving aliens at all) yet I had the most fun building bases in Tremulous.

So you want to download and play Tremulous? HA! HA I SAY! Pick your poison:

  • 1.1 stable from 2006
  • 1.2 beta from 2009
  • 1.3 inofficial alpha from 2018

I still don't know which is the most useful for either finding servers with bots or humans. (1.3 has zombie game mode servers with bots is all I know).

Unvanquished is Tremulous 2.0 and a little more complex and hardware requirements. If you can find a better-looking FOSS game I'm all ears and eyes. Uvq has bots built-in.

OpenArena is Quake 3 Arena with strictly freely licensed assets, some of which likely satisfy niche fetishes. Who doesn't know OpenArena?

Rexuiz is really interesting because it takes care to not split the community. Assuming Nexuiz classic has a community? It also publishes on itch.io and any open source FPS is at least 10 times better than any Unity3D-made FPS on itch, so that's a really smart move - if your team has the time to make nice thumbnails/screenshots.

I really gotta compliment on the music in Xonotic. And the visuals.

Red Eclipse is still in development and has movement that is quite different from all the Quake descendents thanks to its doublejump and innovative weapons. I can't get over the blurry look though (I guess it's mostly the particle effects, maybe I could tweak them to be... sharper?). Additional microrant: some of RE music I like, some not much.

I like Trepedation's original game mode (Trepedation) but I have yet to try it against human players but at least the characters and levels seem to be hand-made for the project.

Sauerbraten is today minus 2013 years old and still popular, by comparison. And I gotta say: instaCTF is fun! To heck with the "flag dropped" sound though. Sauerbraten is partially non-free-as-in-freedom asset-wise.

FreeDoom is an entire single-player campaign. So is Blasphemer. Amazing amount of content! Once configured with mouselook and advanced sprite upscaling, it's nearly as good as an actual 3D FPS.

Smokin' Guns actually has a bunch of license uncertainties. But it looks like there's an effort to modernize it and liberate it.

Comment on our forums here.
Read More :- "10 Best Open Source FPS Games"

Sunday, 16 February 2020

[dcab-l] Hazel Song Contest winners CORRECTED

For Immediate Release
   
 
Hazel Dickens Song Contest Winners Announced
 
 
February 16, 2020 – The winners of the 2020 Hazel Dickens Song Contest have been selected:
 
1st place: God Leaves the Light On by David Morris of Gaithersburg, MD (Co-writers: Donna Ulisse and Dawn Kenney)
 
2nd place: Dancing in the Rain by Carly Arrowood of Union Mills, NC
 
3rd place: Give me Grace by Jane Fallon of Dunedin, FL
 
Honorable mentions:
 Harvester  by John Bolten, Catonsville MD
 Allegheny Town by Missy Raines, Nashville TN
 You Come Around by Kris Grainger, Salem OR
 
The contest was judged by Milan Miller, Rick Lang and Mary Doub.
 
Listen to the winning songs here.  
 
The Hazel Dickens Song Contest wishes to thank all the contestants and judges for making the competition a success.
 
For more information contact Randy Barrett at 703-405-6230
 
The Hazel Dickens Song Contest honors the life and muse of one of bluegrass music's most beloved songwriters. All proceeds help fund the nonprofit DC Bluegrass Union in its mission to promote bluegrass music in the greater Washington area through performance and education.

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